


Level 1: +4% critical hit chance (applied after critical multiplier) You get only the listed benefit at each level, not the sum of the benefits - i.e., level 3 Big Boomer is just +100%, not +170%. Each time it levels, you are offered a choice as to what weapon trait you want to improve, as listed below. That is, two levels requires a total of 30 kills, three levels a total of 60, four a total of 100, and so forth. Your signature weapon receives its first 'level up' at 10 kills each level thereafter requires ten more. You can, of course, use other weapons at any time, without penalty - but also without any of your Signature bonuses, and kills made with other weapons obviously won't count for progress in your Signature, either. By giving up 20% of your earned experience, you can make a weapon your Signature, permitting you to level it up as you make kills with it. What this mod provides is an option to focus your character on one specific weapon, and in doing so, increase its effectiveness - increasing the practicality of thematic and/or 'gimmick' playthroughs. For times like those, there's.Signature Weapons. Sometimes, you want to be the master of dynamite. Sometimes you want to keep using brass knuckles, not some big, ungainly power fist. But sometimes, there's a gimmick, a style that just appeals. Half the fun of an RPG is constantly trading up for bigger and better weapons.

This is a fallout mod id love to have in skyrim so i can play my way with my forsworn sworn without dieying somuch.
